But for the most part, it was just fun to see the comedic moments and appreciate the cheesy (but well-performed) voice acting. There is a twist or two along the way, one which certainly made Chocobo GP feel like it fits in as a Final Fantasy game. Logic often doesn’t apply too, especially when the story is matched up with the requirements to win.
It’s a fairly child-friendly story and not too serious. There are plenty of references and the occasional piece of fourth-wall breaking. Many familiar Final Fantasy characters turn up, from summons like Shiva to characters like Vivi and Steiner. They and a variety of characters they meet along the way head towards the Grand Prix, having to help people and face challenges along the way – all solved by races. A greedy moogle and his chocobo friend hear about a race, with the prize said to be a wish that can grant their deepest desire.
With that said, if you’re diving right into the full game, the story mode is the best place to start. I recommend giving it a try to see if you enjoy the game. Considering that this is the main mode, it’s quite generous.
This gives access to the Chocobo GP mode and a couple of other things as a free demo. To clarify, I’m playing the full release of Chocobo GP. Keeping it is another matter.Ĭhocobo GP comes with six modes. One thing I really enjoyed about this kart racer is that getting first place was usually not too difficult. If the sharp turns and the falling off the edge weren’t enough, it’s bright and has patches of rainbow colors.
While one of the extreme examples, there’s a Golden Saucer course that feels inspired by Mario Kart’s Rainbow Road. Weaving between plumes of fire, only to get shot by lightning or frozen by another player isn’t unusual. Learning their timing and keeping a constant eye on them is needed to survive the course. The environmental hazards go hard here too. Aside from the different balances between character speed, acceleration, and such, this helped to make trying different characters interesting as I unlocked them. These are sometimes very similar to items in giving a boost or a form of attack, but some are different like making the character invisible. After they are charged, a special power can be used. There are even portal items, which not just you but anyone can run into and teleport forward or backward.īeyond items, there are somewhat unique character abilities. From summoning Bahamut to tornados you can control, it has some interesting ones. Item pickups give you magicite, which lets you fling around a wide variety of magic. That said, it feels like one of the more chaotic kart racers I’ve played and I really enjoy it for that. There’s nothing too unusual, like Kandagawa Jet Girls where you’re playing as two characters. Along the way, there are environmental hazards, boosts, and item pickups to use. You drive a vehicle around a few laps of a racetrack. With some players raging over microtransactions, is there a gem shining under some controversial decisions? Or should you instead go for the near-simultaneous release of the newest Mario Kart 8 Deluxe DLC?Ĭhocobo GP is your standard kart racer in terms of the basics. In a surprising revival of Chocobo Racing, Square Enix has released Chocobo GP – a kart racing game featuring some fan-favorite figures from Final Fantasy, along with some new entries.